0.06 Update Details


Hi everyone!

The new update is here!

Main Gameplay Changes

  • Automatization - Bridges

This new system allows you to connect the cells together and let your goblins move the slaves around these cells so you will be able to focus more on the expansion, or some other "stuff".

It is only possible to connect any neighboring cells together so you will have to think of a good layout that will work out the best for you.

*You will have to progress through the main story to unlock this feature.

*This system will continue to receive more updates in the future so expect changes. It may also be not very intuitive at the beginning, but I plan on improving it the nearest update.

  • More story and new character


She is not very happy to be here though.

  •  Private room

You will finally be able to build something for yourself. A private room made just for you and for any special slaves, which you wish to keep save from others, until you will finally be allowed to leave your virginhood.

  • Storage room

If you need to expand your storage then this is the room for you. Each new room will increase your storage capacity by 200, for each resource.

Quality of Life changes

  • Goblin exit UI

Now when dragging the goblins around a new UI is shown at the top of the screen. It will work as if dragging them into the Center Hall.

  • Notifications

In settings you can change the way the notifications are displayed. Until now the game was displaying one notification at the time, but this option will make it so all the notifications will be shown at once.

Balance changes

  • Reputation system

Now every request will cost you your reputation points, and after using it all, your request will not be accepted. However, with every new day you will get some of the reputation back.

  • Removing slaves from the New Captive cells

From now, some of the slaves that you leave in the New Captive cell for too long will be removed, so make sure to move them somewhere else to not lose them by accident.

Bug fixes and other stuff

  • Cow girl outfit fix and more details added to the textures
  • 21:9 screen ratio support
  • shaman's dialog portraits update
  • other not worth mentioning bug fixes
  • Achievements

Because itch does not have an achievement system I will be creating an UI window where you will be able to view them. And for steam they will be also implemented in steam's achievement system.


Thanks for reading :)

Files

goblin-burrow-manager-win.zip 634 MB
Version 0.06 Jun 19, 2023

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Comments

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(+1)

This game looks interesting! After a couple of updates I will definitely buy! 

(+1)(-2)

Maybe when the game is playable xD

(2 edits)

Saves and loads systems are not working anymore after the patch.

I deleted the files then i can begin a new game and save but loading is not working...
Edit: Still don't work after the little patch today.

Edit2: Still don't work after the second patch...

Hi, I'm sorry to hear that this happened. I will be trying to fix this, but if you could tell me exactly when the issue appears, I would really appreciate it.

Is the load button visible in the Save/Load window but it doesn't do anything or crash when you press it? Or the load slot is blank after saving?

Thanks.

Hi, the load button is visible but nothing happen, that's all :)

Thanks for your response. I have tried few things here and there to hopefully fix the issue, and I have also added a small UI that should pop up after pressing the Load button. This UI will display the states of loading the game save, it will turn each state green if was successful and red if not.

I would really appreciate if you could try this build and tell me if something has changed, also if there are any issues displayed on the UI I have mentioned.

But if there is no change in your case, it would be great if you could send me your save file over by email to happypillowhelp@gmail.com

This build was uploaded separately from the main one due to the debugging UI, so please make sure to download the appropriate one.

Thank you in advance.

(2 edits)

Sorry i was in a festival, i try it later and tell you if its work :)

Its working with the Public Beta version !

Thanks for your response, I just applied the fix to the main build. I hope you had fun at the festival :)