New update - 0.18


Hi guys! It's been a while, I hope you all have been well.

I was away for some time but I'm back with a new update.

Here's what new:

  • Males can now be placed in private room's bed
  • Added more details to the bridges settings, sort them by race, hair color, height, etc.
  • More filter details in the slaves' list
  • New camera controls inside cells
  • Few optimization related works
  • Improved UI for wide screen users & added UI scaler inside the settings
  • Goblins now walk around the Centre hall
  • Increased some SFX range
  • Fixed issue with fonts not showing in the cells' details UI - Small issue still persist due to unity's functionality but it is mainly readable
  • Fixed few other small bugs

Thanks for reading :)

Files

Goblin Burrow Manager wChapterSelectButtons.zip 657 MB
26 days ago
goblin-burrow-manager-win.zip 671 MB
Version 0.18 26 days ago

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Comments

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I'm looking at Nependes in the cell with the camera, but there's a problem that I can't see inside

While there's a lot to like here, I think there's a bit of a fundamental design problem with this game in that it doesn't respect any kind of grid system. Probably the most egregious issue is that the growth room becomes annoyingly hard to manage the second you get more than 4-5 slaves / goblins in there. When they all pop (mature) at the same time, it becomes a frustrating mess just to try and sort through them all.

I think a better setup would have been for all the rooms to obey a grid system (e.g. the growth room could be a 4x4 size) and for the growth room to have organised slots that fit that grid layout.