New update - 0.18
Hi guys! It's been a while, I hope you all have been well.
I was away for some time but I'm back with a new update.
Here's what new:
- Males can now be placed in private room's bed
- Added more details to the bridges settings, sort them by race, hair color, height, etc.
- More filter details in the slaves' list
- New camera controls inside cells
- Few optimization related works
- Improved UI for wide screen users & added UI scaler inside the settings
- Goblins now walk around the Centre hall
- Increased some SFX range
- Fixed issue with fonts not showing in the cells' details UI - Small issue still persist due to unity's functionality but it is mainly readable
- Fixed few other small bugs
Thanks for reading :)
Files
Goblin Burrow Manager wChapterSelectButtons.zip 657 MB
26 days ago
goblin-burrow-manager-win.zip 671 MB
Version 0.18 26 days ago
Get Goblin Lord wants me to become a Virgin Wizard by Managing The Brothel!?
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Goblin Lord wants me to become a Virgin Wizard by Managing The Brothel!?
Raise the goblin army by managing the brothel and all of your slaves.
Status | In development |
Author | Happy Pillow |
Genre | Strategy, Simulation |
Tags | 3D, Adult, Eroge, Erotic, Fantasy, Monsters, Sandbox, Singleplayer |
Languages | English |
More posts
- New update - 0.17Mar 30, 2025
- New update - 0.15Dec 14, 2024
- New update - 0.14Sep 18, 2024
- Goblin Burrow Manager 0.13 updateAug 06, 2024
- New update - 0.12Jun 20, 2024
- Quick fix 0.104May 12, 2024
- New update - 0.103May 02, 2024
- New update - 0.096Feb 10, 2024
- Goblin Burrow Manager 0.09 UpdateDec 23, 2023
Comments
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I'm looking at Nependes in the cell with the camera, but there's a problem that I can't see inside
While there's a lot to like here, I think there's a bit of a fundamental design problem with this game in that it doesn't respect any kind of grid system. Probably the most egregious issue is that the growth room becomes annoyingly hard to manage the second you get more than 4-5 slaves / goblins in there. When they all pop (mature) at the same time, it becomes a frustrating mess just to try and sort through them all.
I think a better setup would have been for all the rooms to obey a grid system (e.g. the growth room could be a 4x4 size) and for the growth room to have organised slots that fit that grid layout.