Hello- thanks for the great game. A few issues I would like to report:
The lighting system is very strange and the game is unnecessarily dark until you zoom in.
The sound is similar- the game is very silent until you zoom in very close, too close to actually play the game
The deathhounds quest does not trigger.This may be due to pressing the H key to spawn the unique slaves- which may have marked the quest as complete? I cannot progress any further in my save :'(
I assume that the other buildings will be receiving automation when (if) another patch comes. Hope it doesn't take too long.. Thanks for a good game so far!
Sorry for the delay. I will try increasing the range of the SFX as I can see that it is in fact quite short ranged. And thank you for pointing out the error with the H button. It is definitely a bug that may have caused the error. But if you want me to have a closer look on it, you can send me your save file to happypillowhelp@gmail.com, its located at %APPDATA%\..\LocalLow\HappyPillow\Goblin Burrow Manager
I have just uploaded a beta version of the new update, which comes with the option to restart any part of the story. After loading the save, press the pause button and use the chapter selection button. This should be the fastest way to retry the quest. Sorry for the trouble.
Bonjour, j'ai acheté votre jeu, qui a l'air vraiment génial, cependant, quand je clique sur "nouvelle partie" le jeu se met en chargement et s'arrête. J'ai tenter de réinstaller, changer les paramètres mais rien a faire :(
Désolé pour le désagrément. C'est la première fois que j'entends parler de ce type de bug. Si possible, pourriez-vous m'envoyer le fichier journal du jeu ? Cela pourrait m'aider à trouver la solution.
Il se trouve dans %APPDATA%\..\LocalLow\HappyPillow\Goblin Burrow Manager . Il s'appelle Player.log et goblin_log.txt . Veuillez l'envoyer à happypillowhelp@gmail.com
I really do not understand why, but when I play this game, my computer heats up so much, and makes these strange noises. I haven't had this with any other game. (I didn't know my computer can roar so much, it never has) I have an RTX4070 / Ryzen 5 5600X
Is it at all possible to optimise this game, to the point where it doesn't feel I am mining bitcoin to save my life?
This game is not the most optimised, that’s for sure :P But I just ran the itch exe on my laptop and it barely got warmer, even on the highest settings.
After some googling, I found other people experiencing high temperatures in the unity games, but that was 4 years ago, and apparently capping the max fps in the GPU settings helped a little.
If you are willing to give it a try, then on itch should be this game’s older version, v0.12 Debug, maybe running it will provide more info on the issue.
So... I found a bug with the fairy, if you click several times on the fairy the pop-up shows it a second time after your selection, if you select it for both times to make a potion there will be two scenes in one. The first scene will never launch and will end up merging with the base board/terrain at the end of the second scene with no way to see the board/terrain but just the slave and cell bubbles
SandBox Bug
I don't know if it's just me but if you start a new game in the sandbox and you destroy all the rocks the value of the goblins you have doesn't change in the ui but for the game it doesn't. I don't because after a while he will tell us that we don't have enough goblins to destroy the rock and I think it's the same for the other values
The functionality where you can choose what to feed the newborn from update 0.13 is not very confusing when you have a few new born, but when you have a lot of newborns the latter can be complicated to maintain. I think it would be practical to add this functionality to the room where the newborn is located.
Market/Colony
It would also be nice to be able to sell certain units at a market or exchange them for slaves to another goblin colony.
Camp
After the defeat of the humans it would be good for the board/terrain to change to a place with more light (instead of rock there are more trees or something else like destoyed house), like the goblins are moving and we make the fallen kingdom their new home or make the fallen kingdom their second camp allowing them to pass from one land to another
Other Idea
I still have a lot of other ideas but I think you must already be busy with bug fixing and implementing future features so I'm not going to ask you too much
Love the game, but most recent update broke it for me it seems. Old saves have the cells but no slaves and cant move the camera. Sandbox and a new save both load fine but can not use mouse or keyboard to move the camera to do anything
The current version does have Automation. After you get the fairy she figures out how to automate the place. The Lord wants some stuff and then you buy it with 2 points in the upgrades tab.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hello- thanks for the great game. A few issues I would like to report:
I assume that the other buildings will be receiving automation when (if) another patch comes. Hope it doesn't take too long.. Thanks for a good game so far!
Sorry for the delay. I will try increasing the range of the SFX as I can see that it is in fact quite short ranged. And thank you for pointing out the error with the H button. It is definitely a bug that may have caused the error. But if you want me to have a closer look on it, you can send me your save file to happypillowhelp@gmail.com, its located at %APPDATA%\..\LocalLow\HappyPillow\Goblin Burrow Manager
I have just uploaded a beta version of the new update, which comes with the option to restart any part of the story. After loading the save, press the pause button and use the chapter selection button. This should be the fastest way to retry the quest. Sorry for the trouble.
Bonjour, j'ai acheté votre jeu, qui a l'air vraiment génial, cependant, quand je clique sur "nouvelle partie" le jeu se met en chargement et s'arrête. J'ai tenter de réinstaller, changer les paramètres mais rien a faire :(
Désolé pour le désagrément. C'est la première fois que j'entends parler de ce type de bug. Si possible, pourriez-vous m'envoyer le fichier journal du jeu ? Cela pourrait m'aider à trouver la solution.
Il se trouve dans %APPDATA%\..\LocalLow\HappyPillow\Goblin Burrow Manager . Il s'appelle Player.log et goblin_log.txt . Veuillez l'envoyer à happypillowhelp@gmail.com
I really do not understand why, but when I play this game, my computer heats up so much, and makes these strange noises. I haven't had this with any other game. (I didn't know my computer can roar so much, it never has) I have an RTX4070 / Ryzen 5 5600X
Is it at all possible to optimise this game, to the point where it doesn't feel I am mining bitcoin to save my life?
This game is not the most optimised, that’s for sure :P But I just ran the itch exe on my laptop and it barely got warmer, even on the highest settings.
After some googling, I found other people experiencing high temperatures in the unity games, but that was 4 years ago, and apparently capping the max fps in the GPU settings helped a little.
If you are willing to give it a try, then on itch should be this game’s older version, v0.12 Debug, maybe running it will provide more info on the issue.
Fairy Bug
So... I found a bug with the fairy, if you click several times on the fairy the pop-up shows it a second time after your selection, if you select it for both times to make a potion there will be two scenes in one. The first scene will never launch and will end up merging with the base board/terrain at the end of the second scene with no way to see the board/terrain but just the slave and cell bubbles
SandBox Bug
I don't know if it's just me but if you start a new game in the sandbox and you destroy all the rocks the value of the goblins you have doesn't change in the ui but for the game it doesn't. I don't because after a while he will tell us that we don't have enough goblins to destroy the rock and I think it's the same for the other values
Hi, it's me again :p
V0.13 Functionality
The functionality where you can choose what to feed the newborn from update 0.13 is not very confusing when you have a few new born, but when you have a lot of newborns the latter can be complicated to maintain. I think it would be practical to add this functionality to the room where the newborn is located.
Market/Colony
It would also be nice to be able to sell certain units at a market or exchange them for slaves to another goblin colony.
Camp
After the defeat of the humans it would be good for the board/terrain to change to a place with more light (instead of rock there are more trees or something else like destoyed house), like the goblins are moving and we make the fallen kingdom their new home or make the fallen kingdom their second camp allowing them to pass from one land to another
Other Idea
I still have a lot of other ideas but I think you must already be busy with bug fixing and implementing future features so I'm not going to ask you too much
Love the game, but most recent update broke it for me it seems. Old saves have the cells but no slaves and cant move the camera. Sandbox and a new save both load fine but can not use mouse or keyboard to move the camera to do anything
As more info the game only updated from .13 to .14
10/10 game. Was dreaming of smth like this for ages.
It really needs some automation. I can‘t grow anymore since everyone dies
The current version does have Automation. After you get the fairy she figures out how to automate the place. The Lord wants some stuff and then you buy it with 2 points in the upgrades tab.